MOD V1.0mHired to protect an expedition to find a reliquary in an ancient desert tomb, so far your job has been easy. However, you are woken up by shouting in the early morning, which suggests that something may have gone wrong...alvynalvyna_besattacka_besattacka_besmovea_besmovea_endgamea_endgamea_killalvyna_killalvyn a_killbesmond a_killbesmond a_killkerac a_killkerac a_killmatthasa_killmatthasa_killpythola_killpythola_killvamuraa_killvamurabesmondbesmondcreaturepalcusdoorpalcusd_desert_digencounterpalcusga_askfga_askfga_asksga_asksga_askwga_askwga_digopen ga_digopen!ga_digstate2"ga_digstate2#ga_digstate3$ga_digstate3%ga_digstate_s&ga_digstate_s'ga_goto_dig(ga_goto_dig)ga_neg*ga_neg+ga_neg2,ga_neg2-ga_neg3.ga_neg3/ga_neg40ga_neg41ga_neg52ga_neg53ga_spokeonce4ga_spokeonce5ga_wdon6ga_wdon7gc_allask8gc_allask9gc_digclosed:gc_digclosed;gc_digopen<gc_digopen=gc_digstate1>gc_digstate1?gc_digstate2w@gc_digstate2wAgc_digstate2wdonBgc_digstate2wdonCgc_digstate3Dgc_digstate3Egc_digstate4Fgc_digstate4Ggc_digstate5Hgc_digstate5Igc_digstate6Jgc_digstate6Kgc_negLgc_negMgc_neg1Ngc_neg1Ogc_neg2Pgc_neg2Qgc_neg3Rgc_neg3Sgc_neg4Tgc_neg4Ugc_noaskfVgc_noaskfWgc_noasksXgc_noasksYgc_noaskwZgc_noaskw[gc_preneg\gc_preneg]gc_qalldone^gc_qalldone_gc_spokenone`gc_spokenoneagc_spokeoncebgc_spokeoncecitempalcusdkeracekeracfmatthasgmatthashmoduleimodulejod_besmondkod_besmondlplaceablepalcusmpytholnpytholoReputepsoundpalcusqstorepalcusrsuilanessuilanetthedesertuthedesertvthedesertwthedigsitexthedigsiteythedigsiteztriggerpalcus{tr_en_startconv|tr_en_startconv}vamura~vamurawaypointpalcusu~"o<ثw 7%\> _Dfn7696C< 4p A 4 A&!4Z!"3#$3$0&&(o+))4)EB*4v*E*4*E4+4h+E+4+E&,5[,F,:-../p0>23/?557S8 ^:; ==w??vAACC&EEFGG HH(II0JJ:KKMLL^MMoNNyOOP QQRlasIe9m`6oEKaR~UfWVkÃ/Cؙ!˻ loI()=DLG V3.28( ELGuey $ L t    4@ ht     H p|     $0 Xdp|   $0 Xd    @LXd   ( P\h    8DP \ ! " # 8$D p%| & '  ( H )T |     $ H T x    D  P t     < H l x    4 @ d p    ,< `l    $0 T`   ! " # ,$8 \%l & ' ( $)0 T*d + , - . </H l0x 1 2 3 4  D5P t  )       Y Z ^ _ c  g      # $ ( ) - . / 0  4                           L M Q R V W  [               " # ' ( ,  0                                     ; < @ A E F  J    $          8 9 = >4 B C  G    <     9 : > ?D C D E F  J } ~  T        \          z  {   l         t         |              "    !       " o  w { | "    !                   m  u y z " ~ !             9  : > ? 4 C % D # E  F   J    $      S T X Y* ]( ^& _ `  d    '        )        1 . +        ,     ~    -        /        0          $2     {   ,3        45 <   7 8 < = A B  F } ~           (       " #0 '  ( < = A B8  F } ~  <       D      H       P   % & * +T /  0 D E I J\ N O  S | }  d       l        t       |     I J N O S  T h i m n r s  w                         F G K L P  Q e f j k o  p                 1 2 6 7 ; <  @ c d h i m  n                       # $ ( ) -  . _ ` d e i  j                          !  % c d h i m  n    $        ,       4       $ %<" ) *  . d e i jD! n  o    L"        T"    A B F G\# K  L ` a e fd$ j  k    l      p%       x&          R S W X' \  ] q r v w( {  |          )               $ , 9 F S ` mDelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentQuestEntryReplyListEntriesListStartingList nw_walk_wp nw_walk_wp;+I hope you can help Suilane where I cannot.I9Please get Matthas and his men to work again for Suilane.]MKilling Besmond was rash, . How do you intend to help Suilane now?H8This is terrible, . What do you intend to do?VFI'm glad you feel that way, . You've made the right choice.Please, , Suilane has been hunting this reliquary for a long time. I don't want to see her lose it when she is so close. I'll trust you to make the right decision.}mSuilane is relying on you to make decision here, . You're here to protect us, so make sure you do.2"Please, find a way to save us all.2"Please, find a way to save us all.;+I hope you can help Suilane where I cannot.K;Please, talk to Suilane and find out what is bothering her.ueWhile I'm happy that you convinced Matthas to resume work, I must admit I don't like being down here.l\Not everyone is as fearless as you. Especially not when underneath half a mountain of stone.M=It's nice to know that even you can be unnerved by something.A1Then Suilane spent her coin wisely in hiring you.Look, , the reason I'm worried is because I think something is wrong. Suilane seems troubled, and I think she might know something about Faalin's death."Yes, you're right.6&No, no! Suilane could not kill anyone.I found a letter in Faalin's belongings yesterday. It was signed by a man called Rihamel. He was paying Faalin to give him information about Suilane./I did, and she was not pleased.iYShe stormed off after seeing Rihamel's name. She said she was going to make Faalin leave.l\I'm not certain, but Suilane has mentioned his name before. Though she never does so kindly.[KI don't know, but I can only assume that it would be about this expedition.zI showed Suilane the letter, and she stormed off when she saw Rihamel's name. She said she was going to make Faalin leave.iYPlease, just talk to Suilane first. Talking to Matthas now would only complicate matters.ga_neg2I9That's all I ask. Please just talk with her about Faalin.ga_neg2scBecause I know Suilane. She couldn't do anything to hurt another person, but I'm worried about her.UEAll I'm asking is that you go ask Suilane about Faalin. Nothing more.ga_neg2VFWell done, . I knew Suilane's trust in you was well placed.I9Get up, ! Suilane needs your help immediately!ZJYou can go tell her that yourself. I'm not going to risk her temper today.There's been an accident with the workers at the dig site. They all want to stop and leave, even though Suilane says we're almost there.&It might come to that.D4No, I'm afraid it's a little more serious than that.Someone was killed when a stone slab fell from the ceiling. They're saying it was sabotage! Now the workers are afraid that the entire tomb could collapse if they keep digging.<,I knew there was a reason Suilane hired you.bRPlease, just go and speak with Suilane. She's anxious for the work to start again. ga_spokeonce digtroublehXI don't know. I have a suspicion that Matthas did it so that he could demand more money.bRPlease, just go and speak with Suilane. She's anxious for the work to start again. ga_spokeonce digtroubleYIOf course it's safe. At least, as safe as an ancient tomb is going to be.bRPlease, just go and speak with Suilane. She's anxious for the work to start again. ga_spokeonce digtrouble0 Good, she'll be glad to see you.TDI came here to help Suilane find the reliquary. That's what I'll do.3#I think we should abandon the site.&I haven't decided yet.TDI came here to help Suilane find the reliquary. That's what I'll do.3#I think we should abandon the site.&I haven't decided yet.(Stop complaining, Alvyn.%I know what you mean.5%I was just doing what I'm paid to do.8(There's something you're not telling me.2"You're accusing Suilane of murder?(What makes you say that?0 Did you show Suilane the letter?7'I think Matthas should hear about this.-I'm going to talk to Suilane.3#Why didn't you tell me this before?Who is Rihamel?)What kind of information?7'I think Matthas should hear about this.-I'm going to talk to Suilane.3#Why didn't you tell me this before?$I'll think about it. Very well.:*Tell Suilane she can wait until I wake up.'What's going on, Alvyn?5%I'll force them to work if I have to.2"What, did someone hurt themselves?L<We've been here for ten days. Why do they want to leave now?P@They should be more afraid of what I'll do if they stop digging.G7That's ridiculous. Who would want to sabotage the site?2"That's terrible. Is the site safe?0 Okay, Alvyn, I'll be there soon. gc_spokenone gc_digopengc_neg1gc_neg2gc_neg3 gc_digstate3 gc_digstate4 gc_digstate5 gc_digstate6 gc_digclosedgc_neg4`  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~* #%'+-1359<?ADEIKOQSWY[]_ac   !"$&()*,./024678:;=>@BCFGHJLMNPRTUVXZ\^`bd6egikmnpqstvxz|~fhjloruwy{} UTC V3.280x\ cg[STUVWXYZ[\]^_`abcdefghijklmopqrstuvwxyz{|lt   4 9 4 ?    E I !"#$%&'()*+,-./ 0123 45 6 7 89: ; < =>?@dA2B?CD EM F^ Gm H~ I J K L M N O P QRSSSSSSSSSSSSSSSSSSSSSSSSSSSTpUUUUUUbUUUUU UjU-U.VWXYZ[ \]^ \)]^ \:]^ \K]^_ `Wa* bcTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentalvynAlvynGeltunAlvyn is Suilane's dutiful servant. He obviously cares a great deal about her well-being, and is always looking for ways to make her life easier. You get the distinct impression that he enjoys his life, and lives quite comfortably.c_alvynalvynx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_mpotion001nw_it_mpotion001nw_it_mpotion001 nw_wswss001 nw_cloth013  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRn}~  !"#$%&'()*+,-./NCS V1.0B * + Besmonddigstate7 negotiate7 besAttacksuilane7 //:://///////////////////////////////////////////// //:: FileName a_besattack //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 29/05/2009 10:42:06 PM //::////////////////////////////////////////////// #include "nw_i0_generic" void main() { // Set the faction to hate the player, then attack the player ChangeToStandardFaction(GetObjectByTag("Besmond"), STANDARD_FACTION_HOSTILE); SetLocalInt(GetPCSpeaker(), "digstate", 4); SetLocalInt(GetPCSpeaker(), "negotiate", 5); SetLocalInt(GetObjectByTag("suilane"), "besAttack", 1); } NCS V1.0B ,3@ wp_bes_dest Besmond,2@ wp_py_dest Pythol,3@ wp_ker_dest Kerac,3@ wp_vam_dest Vamura,3@ wp_alv_dest alvyn void main() { AssignCommand(GetObjectByTag("Besmond"), ActionForceMoveToObject(GetWaypointByTag("wp_bes_dest"), TRUE, 0.0f, 5.0f)); AssignCommand(GetObjectByTag("Pythol"), ActionForceMoveToObject(GetWaypointByTag("wp_py_dest"), TRUE, 0.0f, 5.0f)); AssignCommand(GetObjectByTag("Kerac"), ActionForceMoveToObject(GetWaypointByTag("wp_ker_dest"), TRUE, 0.0f, 5.0f)); AssignCommand(GetObjectByTag("Vamura"), ActionForceMoveToObject(GetWaypointByTag("wp_vam_dest"), TRUE, 0.0f, 5.0f)); AssignCommand(GetObjectByTag("alvyn"), ActionForceMoveToObject(GetWaypointByTag("wp_alv_dest"), TRUE, 0.0f, 5.0f)); } NCS V1.0B  4 void main() { EndGame(""); } NCS V1.0B alvyn1O void main() { object oTarget = GetObjectByTag("alvyn"); SetPlotFlag(oTarget, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(GetCurrentHitPoints(oTarget)), oTarget); } NCS V1.0B Besmond1O void main() { object oTarget = GetObjectByTag("Besmond"); SetPlotFlag(oTarget, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(GetCurrentHitPoints(oTarget)), oTarget); } NCS V1.0B Kerac1O void main() { object oTarget = GetObjectByTag("Kerac"); SetPlotFlag(oTarget, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(GetCurrentHitPoints(oTarget)), oTarget); } NCS V1.0B Matthas1O void main() { object oTarget = GetObjectByTag("Matthas"); SetImmortal(oTarget, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(GetCurrentHitPoints(oTarget)), oTarget); } NCS V1.0B Pythol1O void main() { object oTarget = GetObjectByTag("Pythol"); SetPlotFlag(oTarget, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(GetCurrentHitPoints(oTarget)), oTarget); } NCS V1.0B Vamura1O void main() { object oTarget = GetObjectByTag("Vamura"); SetPlotFlag(oTarget, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(GetCurrentHitPoints(oTarget)), oTarget); } DLG V3.28\|^ ,|V5 $ LXdp     4@ ht   ( 4 \ h     (4@ L t    $ H lx    0 T d        <L p    <L p    <LT\dlto       k l p qD u v w x  |   T      " #\ ' (  ,    d        l     9 : > ?t C D  H    |    $ % ) * . / 0  4             " & ' + ,  0                          $ . 8 B  F                 k l p q  u    H       P       X   B C G H\ L  M a b f gd k  l    l      p       x     2  3 7 8  <  =   A                       # $  (   ) X  Y ] ^  b  c   g                   +  , 0 1  5   6 e  f j k  o  p   t                    8  9 = >  B   C r  s w x  |  }                          )  6  D  Q DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpM=You're going to die, . You and everyone else here.;+And I will enjoy watching it, I assure you.O?You are a fool, . A fool who will be dead very soon.`PYes, safeguard my ancestral tomb forever as you run in vain to escape your doom.P@You are a fool, . And one who will be dead very soon.3#You can try, but you won't succeed.rbI have nothing more to say to you. My ancestor's spirit will kill you and everyone else very soon.TDIf I don't keep alert down here, I could die. So please leave me be.tdMake it quick, please. I just want the work here to be done as soon as possible so that I can leave. gc_noaskw gc_noasks gc_noaskf gc_allask4$Thank you. Please, just leave me be.ga_wdonvfI know he was killed by a falling stone slab. I'm just worried that the same thing might happen to me.ga_askf gc_noaskw gc_noasks gc_allaskWorking down here scares me. I'm afraid to even utter the name Kamilrys out of fear that the spirits of the tomb will hear their family name and come out.ga_asks gc_noaskw gc_noaskf gc_allaskQAI'm digging in a tomb that frightens me. I don't like it one bit.ga_askw gc_noasks gc_noaskf gc_allaskYIDigging in tombs is dangerous enough without someone sabotaging the site.P@I don't want to go back down there, but Matthas says we have to.TDIf I don't keep alert down here, I could die. So please leave me be.%We'll see about that.XHWe're going to leave and trap that spirit underneath a mountain of rock.>.We're going to banish the spirit you summoned.4$I just have a few questions for you.<,Sorry, but I need to ask you some questions.+That's all I wanted to ask.6&What do you know about Faalin's death?+That's all I wanted to ask.4$What can you tell me about the site?2"Tell me about your work down here.4$What can you tell me about the site?+That's all I wanted to ask.6&What do you know about Faalin's death?2"Tell me about your work down here.2"Tell me about your work down here.+That's all I wanted to ask.6&What do you know about Faalin's death?4$What can you tell me about the site? gc_digstate1 gc_digopen gc_digclosed gc_digstate2w gc_digstate3 gc_digstate5  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      "&'(   !#$%)+-.023579;=>@BDFHJLNPRT*,/1468:<?ACEGIKMOQSUVWXYZ[UTC V3.28-T, c\a[STUVWXYZ[\]^_`abcdefghijklmopqrstuvwxlt   #2 7      !"#$%&'()*+,-./ 0123 45 6 7 89: ; < =>?@2A2B?CD E F G H  I J- K> LO M] Nj Ox P QRSSSSSSSSSSSSSSSSSSSSSSSSSSSTpUUUU UUU UjU-U.VWXYZ[ \]^ \]^ \]^ \]^ \]^_ `a, bTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentbesmondBesmondvBesmond appears to be a fragile and worried individual. He never seems comfortable, as though he is constantly afraid.Besmondbesmondx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001nw_it_mpotion001nw_it_mpotion001nw_it_mpotion001 nw_wswss001 nw_aarcl002  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRnyz{~|}   !"#$%&'()*+,ITP V3.28Dh  `AD (08@HPX`hpx (08@HPX`hp| (08@HPX%0&L'()* 89:dG"H#I$J%1x234562,- . 18 ;<=>+/?/ # BDCk E!K&'   ? (*  &? , 8 A? G)!+ S ^? f#, r }?   ?   @ -, !"#$L.MAINSTRREFLISTIDNAMERESREFCRFACTIONVamuravamuraCommonerAlvynalvynCommonerKerackeracCommonerMatthasmatthasCommonerBesmondbesmondCommonerPytholpytholCommonerSuilanesuilaneCommoner  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~-=C  $%  !"#&'()*+,./12568<03479:;>?@ABITP V3.28 Xt8 (08@HP !"#$NO(PQRMAINSTRREFLISTID  DLG V3.28 9PY< $ L t  !                       (   8 D H I,0 M XDelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListStartingList nw_walk_wp nw_walk_wptThe dig site is too dangerous to enter at the moment. You cannot enter until Matthas and his crew have resumed work.)The dig site is now open.[Leave.]%[Enter the dig site.] ga_goto_dig gc_digopen!4  "#$%&'()*+,-./01235678ITP V3.28 Xt4 (08@HP  !"#$MAINSTRREFIDLIST   NCS V1.0B6  bAskFaalin7 void main() { SetLocalInt(OBJECT_SELF, "bAskFaalin", 1); } NCS V1.0B4 bAskSite7 void main() { SetLocalInt(OBJECT_SELF, "bAskSite", 1); } NCS V1.0B4 bAskWork7 void main() { SetLocalInt(OBJECT_SELF, "bAskWork", 1); } NCS V1.0B4  bCanEnter7 //:://///////////////////////////////////////////// //:: FileName ga_digopen //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 28/05/2009 9:48:26 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "bCanEnter", 1); } NCS V1.0B3 digState7 //:://///////////////////////////////////////////// //:: FileName ga_digstate2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 29/05/2009 9:30:51 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "digState", 2); } NCS V1.0B3 digState7 //:://///////////////////////////////////////////// //:: FileName ga_digstate3 //::////////////////////////////////////////////// // Digstate 3 indicates Besmond is alive and people know about the spirit void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "digState", 3); } NCS V1.0B digState3 (digState7digState3 (digState7 //:://///////////////////////////////////////////// //:: FileName ga_digstate_s //::////////////////////////////////////////////// //Will set digstate to 5 or 6 depending on whether Besmond is alive or dead, to allow appropriate responses from others void main() { if(GetLocalInt(GetPCSpeaker(), "digState") == 3) { SetLocalInt(GetPCSpeaker(), "digState", 5); } if(GetLocalInt(GetPCSpeaker(), "digState") == 4) { SetLocalInt(GetPCSpeaker(), "digState", 6); } } NCS V1.0Bo digState7,( wp_dig_start  void main() { SetLocalInt(GetPCSpeaker(), "digState", 1); AssignCommand(GetPCSpeaker(), JumpToObject(GetWaypointByTag("wp_dig_start"), TRUE)); } NCS V1.0B4  negotiate7 void main() { SetLocalInt(GetPCSpeaker(), "negotiate", 1); } NCS V1.0B4  negotiate7 void main() { SetLocalInt(GetPCSpeaker(), "negotiate", 2); } NCS V1.0B4  negotiate7 void main() { SetLocalInt(GetPCSpeaker(), "negotiate", 3); } NCS V1.0B4  negotiate7 void main() { SetLocalInt(GetPCSpeaker(), "negotiate", 4); } NCS V1.0B4  negotiate7 void main() { SetLocalInt(GetPCSpeaker(), "negotiate", 5); } NCS V1.0B5  spokeAlvyn7 void main() { SetLocalInt(GetPCSpeaker(), "spokeAlvyn", 1); } NCS V1.0B  bTalkDone7 nQuestioned3$ nQuestioned7 void main() { SetLocalInt(OBJECT_SELF, "bTalkDone", 1); int numQuestioned = GetLocalInt(GetPCSpeaker(), "nQuestioned"); numQuestioned++; SetLocalInt(GetPCSpeaker(), "nQuestioned", numQuestioned); } NCS V1.0B bAskWork3 'bAskSite3  ) bAskFaalin3  ,2  //gc_allask int StartingConditional() { if ((GetLocalInt(OBJECT_SELF, "bAskWork") == 1) && (GetLocalInt(OBJECT_SELF, "bAskSite") == 1) && (GetLocalInt(OBJECT_SELF, "bAskFaalin") == 1)) return TRUE; return FALSE; } NCS V1.0B  bCanEnter3 ",2  //:://///////////////////////////////////////////// //:: FileName gc_digclosed //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 28/05/2009 9:06:07 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "bCanEnter") == 0)) return FALSE; return TRUE; } NCS V1.0B  bCanEnter3 ",~digState3 ",2  //:://///////////////////////////////////////////// //:: FileName gc_digopen //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 26/05/2009 10:45:17 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "bCanEnter") == 1)) return FALSE; if (!(GetLocalInt(GetPCSpeaker(), "digState") == 0)) return FALSE; return TRUE; } NCS V1.0B digState3 ",2  //:://///////////////////////////////////////////// //:: FileName gc_digstate1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 28/05/2009 9:25:52 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "digState") == 1)) return FALSE; return TRUE; } NCS V1.0B digState3 ( bTalkDone3  ,2  //:://///////////////////////////////////////////// //:: FileName gc_digstate2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 29/05/2009 9:29:37 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if((GetLocalInt(GetPCSpeaker(), "digState") == 2) && (GetLocalInt(OBJECT_SELF, "bTalkDone") == 0)) return TRUE; return FALSE; } NCS V1.0B digState3 ( bTalkDone3  ,2  //:://///////////////////////////////////////////// //:: FileName gc_digstate2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 29/05/2009 9:29:37 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if((GetLocalInt(GetPCSpeaker(), "digState") == 2) && (GetLocalInt(OBJECT_SELF, "bTalkDone") == 1)) return TRUE; return FALSE; } NCS V1.0B digState3 ",2  //:://///////////////////////////////////////////// //:: FileName gc_digstate3 //::////////////////////////////////////////////// // Digstate 3 indicates Besmond is alive and people know about the spirit int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "digState") == 3)) return FALSE; return TRUE; } NCS V1.0B digState3 ",2  //:://///////////////////////////////////////////// //:: FileName gc_digstate4 //::////////////////////////////////////////////// // Digstate 4 indicates Besmond is dead and people know about the spirit int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "digState") == 4)) return FALSE; return TRUE; } NCS V1.0B digState3 ",2  //:://///////////////////////////////////////////// //:: FileName gc_digstate5 //::////////////////////////////////////////////// // Digstate 5 indicates Besmond is alive, and Suilane has said how to remove the spirit int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "digState") == 5)) return FALSE; return TRUE; } NCS V1.0B digState3 ",2  //:://///////////////////////////////////////////// //:: FileName gc_digstate6 //::////////////////////////////////////////////// // Digstate 6 indicates Besmond is dead, and Suilane has said how to remove the spirit int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "digState") == 6)) return FALSE; return TRUE; } NCS V1.0B  negotiate3 ' bCanEnter3  ,2  int StartingConditional() { if ( (GetLocalInt(GetPCSpeaker(), "negotiate") == 1) && (GetLocalInt(GetPCSpeaker(), "bCanEnter") == 0) ) return TRUE; return FALSE; } NCS V1.0B  negotiate3 ,2  int StartingConditional() { if (GetLocalInt(GetPCSpeaker(), "negotiate") == 1) return TRUE; return FALSE; } NCS V1.0B  negotiate3 ,2  int StartingConditional() { if (GetLocalInt(GetPCSpeaker(), "negotiate") == 2) return TRUE; return FALSE; } NCS V1.0B  negotiate3 ,2  int StartingConditional() { if (GetLocalInt(GetPCSpeaker(), "negotiate") == 3) return TRUE; return FALSE; } NCS V1.0B  negotiate3 ,2  int StartingConditional() { if (GetLocalInt(GetPCSpeaker(), "negotiate") == 4) return TRUE; return FALSE; } NCS V1.0B  bAskFaalin3 ,2  //gc_noaskf int StartingConditional() { if (GetLocalInt(OBJECT_SELF, "bAskFaalin") == 1) return FALSE; return TRUE; } NCS V1.0B bAskSite3 ,2  //gc_noasks int StartingConditional() { if (GetLocalInt(OBJECT_SELF, "bAskSite") == 1) return FALSE; return TRUE; } NCS V1.0B bAskWork3 ,2  //gc_noaskw int StartingConditional() { if (GetLocalInt(OBJECT_SELF, "bAskWork") == 1) return FALSE; return TRUE; } NCS V1.0B  negotiate3 ,2  int StartingConditional() { if (GetLocalInt(GetPCSpeaker(), "negotiate") == 0) return TRUE; return FALSE; } NCS V1.0B  nQuestioned3 ,2  int StartingConditional() { if (GetLocalInt(GetPCSpeaker(), "nQuestioned") == 4) return TRUE; return FALSE; } NCS V1.0B  spokeAlvyn3 ,2  int StartingConditional() { if (GetLocalInt(GetPCSpeaker(), "spokeAlvyn") == 0) return TRUE; return FALSE; } NCS V1.0B  spokeAlvyn3 ,2  int StartingConditional() { if (GetLocalInt(GetPCSpeaker(), "spokeAlvyn") == 1) return TRUE; return FALSE; } ITP V3.28OH  p t (08@HPX`hpx (08@HPX`hpx (08@HPX`hO S  :T@ U V WP7X ?;88l<YZ[F@9]^_\+ab6 !"#$L5defg j hikl!m"n#o$+%p&8q'r(s)t*=w.x/yPz0{1|23`v+,->4MAINSTRREFLISTID  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ $%+,    !"#&'()* -15<BCDHIN./02346789:;=>?@AEFGJKLMDLG V3.28|'<)3o;< F $ LXdp   $ LX      8DP\ h     (4@ L t  $0 X     4D ht     @ d p       0@ dp    ( L\     ( L \     ( L X |         $ , 4          P        `       Y Z ^ _p c d  h    x     m n r s w x  |        H I M N R  V                 @ A E F J T ^ h r  v            |            " # - 7 A  E                     \ d h i m w            L  M Q R  V   Z                )  * . /  3  4   8 b  c g h  l  m   q                      4  5 9 :   > h  i m n  r   s                         L  M Q R  V  W   [                   '  ( , -   1   2 a  b f g  k   l                (      E F J K0 O P  T    8        @       H       I J N OP S T  X    X        `       h     X Y ] ^p b c  g    x              ! " & '  + e f j k o p  t                &DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpbRYou killed Besmond! Now his ghost will want us dead too! What are you going to do?\LYou have to protect us from the demons and ghosts! What are you going to do?SCThen get rid of it! Get rid of it now! Otherwise we'll all be dead!{kThen we need to get as far away as possible as soon as we can. I think I can feel something here right now!scWe'll have our souls devoured if you don't do something! You need to act quickly before we all die!XHBesmond's dead and we're going to follow soon! You have to do something!^NI knew it! Demons and ghosts everywhere! You had better find a way to save us!8(You've asked your questions, so go away.7'I really should concentrate on digging.QAQuestions? Always questions, so many questions. What do you want? gc_noaskw gc_noasks gc_noaskf gc_allaskTDAsking questions, always asking. Talk, talk, talk. What do you want? gc_noaskw gc_noasks gc_noaskf gc_allasktdSure. Leave me here for the kobolds and others. I wouldn't be surprised if you're working with them.ga_wdon{kVamura and I found him crushed to death. Could have been anyone that killed him. Even you. Or even Suilane.ga_askf gc_noaskw gc_noasks gc_allask~nHave you seen the way she walks around? She so desperate to find this reliquary that she'd do anything for it. gc_noaskw gc_noasks gc_allaskIt's unpleasant and nasty. I swear I hear kobolds on the other side of the rock. They'll ambush us any time now, I just know it.ga_asks gc_noaskw gc_noaskf gc_allaskI'm trying to dig for a reliquary, which is probably filled with ancient artifacts that will drive us all mad. I almost hope we don't find it.ga_askw gc_noasks gc_noaskf gc_allaskQAIf Matthas says the tomb has been sabotaged, I'm staying up here.VFI'm not happy that you managed to change Matthas' mind about the site.7'I really should concentrate on digging.?/I'm going to banish back to where it came from.4$I'm going to get us all out of here.&I haven't decided yet.?/I'm going to banish back to where it came from.4$I'm going to get us all out of here.&I haven't decided yet.4$I just have a few questions for you.+That's all I wanted to ask.6&What do you know about Faalin's death?4$What can you tell me about the site?2"Tell me about your work down here.<,Sorry, but I need to ask you some questions.+That's all I wanted to ask.6&What do you know about Faalin's death?+That's all I wanted to ask.4$What can you tell me about the site?2"Tell me about your work down here.+Why do you suspect Suilane?+That's all I wanted to ask.4$What can you tell me about the site?2"Tell me about your work down here.4$What can you tell me about the site?+That's all I wanted to ask.6&What do you know about Faalin's death?2"Tell me about your work down here.2"Tell me about your work down here.+That's all I wanted to ask.6&What do you know about Faalin's death?4$What can you tell me about the site? gc_digstate1 gc_digopen gc_digclosed gc_digstate2wgc_digstate2wdon gc_digstate3 gc_digstate4 gc_digstate5 gc_digstate6(  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&')*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ !&*.234   "#$%'()+,-/01!579;=>@ACDFHJLNPRSUWY[]_acegikmoq68:<?BEGIKMOQTVXZ\^`bdfhjlnpr stuvwxyz{UTC V3.281 cb[STUVWXYZ[\]^_`abcdefghijklmopqrstuvwxyz{|lt    3 " +    1 5 !"#$%&'()*+,-./^0123 45 6 7 89: ; < =>?@dAB?CD E9 FJ GY Hj Iz J K L M N O P QRSSSSSSSSSSSSSSSSSSSSSSSSSSSTpUUUUUUbUUUUU UjU-U.VWXYZ[ \]^ \]^ \$]^ \5]^ \F]^_ `Ra* b^TemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentkeracKeracKerac always looks to be slightly uneasy, which is probably true most of the time. 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X2  Y2 m2 n2 r2 s21 w2 x2  |2 2 2 2 2/ 2  2 2 2 2 21 2 2  2 3 3 "3 #30 '3  (3 <3 =3 A3 B31 F3  G3 {3 |3 3 32 3  3 3 3 3 35 3 3  3 3 3 3 33 3  3 4 4 4 45 4 4  4 c4 d4 h4 i44 m4  n4 4 4 4 4 5 4  4 4 4 4 46 4  4 4 4 4 49 4 4  4 5 5 5 5$7 #5  $5 85 95 =5 >5,9 B5 C5  G5 5 5 5 548 5  5 5 5 5 5<9 5  5 6 6  6  6D: 6  6 %6 &6 *6 +6L= /6 06  46 ]6 ^6 b6 c6T; g6  h6 |6 }6 6 6\= 6 6  6 6 6 6 6d< 6  6 6 6 6 6l= 6  6 .7 /7 37 47t> 87  97 7 7 7 7|@ 7 7  7 7 8  8  8? 8  8 $8 %8 )8 *8  .8 8 8 8 8@ 8  8 8 8 8 8B 8 8  8 8 8 9 9A 9  9 G9 H9 L9 M9> Q9 R9  V9 9 9 9 9@ 9 9  9 : : !: ":B &:  ': ;: <: @: A:C E:- O:, V:+ a:* i: q: y: : : : :DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildQuestEntryReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpqWhile Besmond deserved to die for what he did, I almost regret it. What are you going to do to keep us all alive?^NWhat do you plan to do, ? I want Besmond to pay for what he's done.gWThen you have another decision ahead of you. Tell Suilane when you've made your choice.I'm not bloodthirsty, but if it is a choice between his life or ours, my mind is made up. Hurry up and tell Suilane your decision.tI don't like it, given we're so close, but it may be the safest option. Just tell Suilane and we'll get out of here.L<Then you need decide quickly and tell Suilane your decision.8(You need to talk to Suilane immediately.H8Please, talk to Suilane and see if she knows what to do.A1Have you finished questioning all my workers yet? gc_qalldone+Good, what can you tell me?vfThen you had best think about what my men said to you and come back to me when you remember something.gWWhat? He knows the name of tomb? Suilane hasn't even told me that. How does he know it?ZJEveryone stop work and come here! Besmond, you have some explaining to do. a_besmoveBesmond$What is it, Matthas?F6Tell me how you know the name of this tomb. Right now.Besmond8(I don't know what you are talking about.BesmondO?Because I know that you deserve to die for trying to defile it!+And it will be by my hands.G7Answer quickly, Besmond, for your life depends upon it.BesmondMy ancestors built this tomb, and I shall not have you stealing their relics! You will all die in this place, thanks to Faalin's sacrifice!Besmond_OKill me then, and seal your doom through the vengeance of my ancestor's spirit! digtroubleBesmondrFaalin's death allowed me to summon the spirit of one of my ancestors. It will hunt down and kill you, one by one. digtrouble/You evil wretch! I'll kill you!QANo, but Faalin death should be repaid in kind. But that can wait.=-You're right. But he will face justice later.iYTalk to Suilane. See if she has any ideas on how to stop the spirit from killing us all. ga_digstate30 What? Pythol saw Faalin die too?That sounds stupid enough for it to be true. Pythol can be a fool at times. But his anger is all words and no action, because he's truly a coward. I don't believe he had anything to do with Faalin's death.*What else can you tell me?B2And he said nothing? I hope he had an explanation.F6Yes, and they were shocked enough that I believe them.*What else can you tell me?VFWe're back at work, . There's no need to pester me further.=-I don't have time for questions, .(What is it? Tell me now.7'Fine, then make it quick. What do want?[KWhat? You mean this dig site might not be safe? What makes her think that?That would explain his strange behaviour on this job. But I still don't understand. He couldn't possibly have sabotaged the site if it would put his own life in danger.ZJWhat? Why didn't she tell me this before? What in Hades is she playing at?Someone else? My workers and I are the only ones with the tools to dig this stone. And I know it wasn't me, which only leaves four suspects.wI have no interest in harming either my employers or my workers. I'd be a fool if I did. Besides, Faalin was my friend.Go ahead and question my workers. Ask them about their work, the site and Faalin's death, and come back to me when you've spoken to all of them.ga_neg4VFWe're back at work, . There's no need to pester me further.VFWe're back at work, . There's no need to pester me further.O?We'll meet you inside the cave and go together to the dig site.n^I've already told Suilane we're not going back down there. You're not going to change my mind.sOne of my men was killed down there this morning. I can't think of any regret bigger than a death on my conscience.N>And you think that makes that it's okay to go back down there?B2And I'm asking her not to get me or my men killed.Faalin was a good man, and we'd judged those walls and ceilings to be among the sturdiest we've ever seen. He was crushed before any of us could react, so I'm not ordering anyone back down there.=-Calm down, . I don't want a fight.VFThat is exactly the problem. That stone should never have fallen down.tdAn apology won't bring Faalin back to life. And you don't need to remind me of the risks of my work.I'll be honest with you. The only way I can see that Faalin could have been killed was if someone sabotaged the dig site. There's no other explanation._OI've dug more tombs that you've looted, . I wouldn't say it lightly.[KOne stone slab can block a doorway and trap us all down there until we die.yiThat's true, but this tomb was built to last for a very long time. None of the slabs move without effort.oI don't know who sabotaged the site, but if we're going to work down there, Suilane needs to pay us a lot more.bRDo you really think I'd kill one of my own workers, one of my friends, for profit?M=One of my workers is dead. That wasn't part of the agreement.uI do this for a living, and live off my reputation. I can't afford to hoodwink Suilane, or I'll never get work again.}You've got two choices, . Either find out who is sabotaging the site and stop them, or get Suilane to pay us more.ZJThat's not much of choice. If I work down there, I'll probably die anyway.I did not know you were so ruthless, . Very well, we'll get back to work. Though we shall leave as soon as the reliquary is uncovered. ga_digopen digtroubleI9Will she now? In that case, it might be worth our effort.B2Then how do you explain why one of my men is dead?Very well, . We'll go back to work. But if the tomb is even the slightest bit unstable, my men and I coming back to the surface. ga_digopen digtroublen^I've already told Suilane we're not going back down there. You're not going to change my mind.1!I'm not going to abandon the dig.3#I think we should abandon the site.&I haven't decided yet.1!I'm not going to abandon the dig.7'I agree. Besmond should die to save us.3#I think we should abandon the site.&I haven't decided yet.Not yet. Yes, I have."Nothing important.ZJBesmond is so scared of this tomb that he was afraid to even say its name.He didn't say. I don't know.N>I'll ask once, Besmond. How did you know the name of the tomb?K;You said this was the Kamilrys tomb. How did you know that?4$Threaten me again, and you will die.0 What are talking about, Besmond?%Not if you die first!-[Attack] a_besattack#What have you done?+What are you talking about?#What have you done?+What are you talking about?QALet's kill him now and then escape. [Attack] a_besattack/Revenge won't help us, Matthas.ga_neg5?/Calm down, Matthas. Killing Besmond won't help.ga_neg5F6Pythol saw Suilane arguing with Faalin before he died.SCHe didn't want to get into trouble by potentially accusing Suilane."Nothing important.ZJBesmond is so scared of this tomb that he was afraid to even say its name.F6Vamura and Kerac think they found Faalin's body first.%Yes, from a distance.SCHe didn't want to get into trouble by potentially accusing Suilane.>.He thought Suilane might accuse him of murder.F6Vamura and Kerac think they found Faalin's body first."Nothing important.ZJBesmond is so scared of this tomb that he was afraid to even say its name.F6Pythol saw Suilane arguing with Faalin before he died.)I have questions for you.=-I have more information about Faalin's death.,Then you had best make time.=-I have more information about Faalin's death.UESuilane thinks someone may have been responsible for Faalin's death. 'Suilane saw Faalin die.#Actually, there is.UESuilane thinks someone may have been responsible for Faalin's death. [KFaalin was being paid by one of Suilane's competitors. A man named Rihamel..Maybe someone else killed him?9)What if he was working with someone else?XHShe almost was crushed along with Faalin. She was with him when he died.'Suilane saw Faalin die.ZJShe was almost crushed herself. She thinks someone else was there as well.,How do I know it wasn't you? ga_digstate20 Then I'll have to question them. ga_digstate2+I'll find out who's guilty. I'll do that.[KFaalin was being paid by one of Suilane's competitors. A man named Rihamel.?/You'll regret it if you don't change your mind.1!The work is almost done, Matthas.:*Suilane is just asking you to do your job.0 How about I throw you back down?@0If the stone is sturdy, then what's the problem?D4I'm sorry for your loss, but you do a dangerous job.+You're just making that up.+It was only one stone slab.A1I'm sure you've seen lots of accidents like this.L<Maybe you sabotaged the site so you could demand more money.%You had an agreement!5%How do I know this isn't just a ruse?<,You have two choices, Matthas. Work, or die.N>Suilane will raise your pay by half if you'll go back to work.WGIf you're crushed to death, you'll die quickly. I won't be so generous.nw_d1_small_evilN>Suilane will raise your pay by half if you'll go back to work.J:There's no one around who would want to sabotage the site.<,You have two choices, Matthas. Work, or die.N>Suilane will raise your pay by half if you'll go back to work.QAPlease, Matthas. If you stop now, then Faalin died for no reason.nw_d1_small_good gc_preneggc_neg gc_digopengc_neg1gc_neg2gc_neg3gc_neg4 gc_digstate3 gc_digstate4 gc_digstate5 gc_digstate6   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                          ! " # $ % & ' ( ) * + , - D !#%'*-/159;?ACEHJNQSW[^adgjmpruvwx|~    "$&()+,.0234678:<=>@BDFGIKLMOPRTUVXYZ\]_`bcefhiklnoqstyz{}m   !#%')+-/135789;=?ACEGIKMOQSUWY[]_acegikmoqrtvxz|~   "$&(*,.0246:<>@BDFHJLNPRTVXZ\^`bdfhjlnpsuwy{} UTC V3.28-Tc,-[STUVWXYZ[\]^_`abcdefghijklmopqrstuvwxlt    #g 7    ~ !"#$%&'()*+,-./012345 6 7 89: ; <=>?@2AB?CD E F G H  I J) K: LK MY Nf Ot P QRSSSSSSSSSSSSSSSSSSSSSSSSSSSTpUUUUU%UU U,U-U.VWXYZ[ \]^ \]^ \]^_ ` ` `a+ bTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentmatthasMatthasyMatthas is a straightforward man. Thickset and obviously strong, he is reputed to be one of the best in his line of work.Matthasx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_mpotion001nw_it_mpotion001nw_it_mpotion001 nw_aarcl002 nw_wspka001nw_it_torch001  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRnyz{~|}   !"#$%&'()*+,IFO V3.28\21{ 0./   9 F 7 ; B A ?\ E F V W X Y h w !x " # $ % & ' ( ) *+,- . ./0Mod_IDMod_MinGameVerMod_Creator_IDMod_VersionExpansion_PackMod_NameMod_TagMod_DescriptionMod_IsSaveGameMod_CustomTlkMod_Entry_AreaMod_Entry_XMod_Entry_YMod_Entry_ZMod_Entry_Dir_XMod_Entry_Dir_YMod_Expan_ListMod_DawnHourMod_DuskHourMod_MinPerHourMod_StartMonthMod_StartDayMod_StartHourMod_StartYearMod_XPScaleMod_OnHeartbeatMod_OnModLoadMod_OnModStartMod_OnClientEntrMod_OnClientLeavMod_OnActvtItemMod_OnAcquirItemMod_OnUsrDefinedMod_OnUnAqreItemMod_OnPlrDeathMod_OnPlrDyingMod_OnPlrEqItmMod_OnPlrLvlUpMod_OnSpawnBtnDnMod_OnPlrRestMod_OnPlrUnEqItmMod_OnCutsnAbortMod_StartMovieMod_CutSceneListMod_GVar_ListMod_Area_listArea_NameMod_HakListMod_CacheNSSList^" .*G1.68 Uncovered uncoveredHired to protect an expedition to find a reliquary in an ancient desert tomb, so far your job has been easy. However, you are woken up by shouting in the early morning, which suggests that something may have gone wrong... thedesertx2_mod_def_loadx2_mod_def_actx2_mod_def_aqux2_mod_def_unaqu nw_o0_death nw_o0_dyingx2_mod_def_equ nw_o0_respawnx2_mod_def_restx2_mod_def_unequ thedesert thedigsite  !"#$%&'()*+,-01JRL V3.28 PqX (4@L  + / =   Z eCategoriesNameXPPriorityPictureCommentTagEntryListIDEndText'Trouble at the Dig Site digtroublewgAlvyn has informed me that there is trouble at the dig site. One of the workers has been killed, and Matthas and his men will not go back to work because he believes the site has been sabotaged. Alvyn told me to talk to Suilane immediately. Since I'm here to make sure that the dig goes smoothly, it looks like I'll have to get Matthas to start digging again.Suilane told me that Faalin was killed by a falling stone slab in the dig site, and that Matthas thinks it was tampered with. She has asked me to get him to resume work so that she can find the reliquary that is somewhere near the dig site.I've convinced Matthas to resume work in the dig site. I will need to keep a close eye on things in the site to see if anything is amiss.Suilane has confessed to me that she was arguing with Faalin when he died. Faalin was in the employ of a man named Rihamel, who is one of Suilane's rivals. She thinks that someone else was present when Faalin died, and has asked me to investigate.It seems that Besmond was responsible for Faalin's death, as the dig site is part of his family tomb. Even worse, he used Faalin's death to rouse the spirit of one of his ancestors, who will apparently kill all of us unless I find a way to stop it. NCS V1.0B  besAttacksuilane3 digState$7,9"I need to talk to you immediately!' suilane void main() { //If Besmond was attacked after rousing the spirit, make Suilane ask for the player after his death if (GetLocalInt(GetObjectByTag("suilane"), "besAttack") == 1) { SetLocalInt(GetFirstPC(), "digState", 4); AssignCommand( GetObjectByTag("suilane"), ActionSpeakString("I need to talk to you immediately!")); } } ITP V3.28X0h (08@HPX`hpx~8    ##8 !"#$ P<}MAINSTRREFIDLIST  !"#$%&'()*+,-./   DLG V3.284 6>N*] $ LXdp   $ LX     ,8 D l     ,8 `lx   ,8D lx   ,8DP x   8 `     0<H l      8 \ h        @ P t      < H l |     4 D h t    0 @ d  p ! " # 0 $< ` %p & ' ( ,)< `*p          p                                t u y z ~            e f j k o  s               $                 ' ( , -' 1# ; E O Y  ]                                      = > B C G H I  M             (          0           <   $  .  8   <    L"  !        z    \&  %  $      1  9 = > l* B ) L ( V  `   d    |    "  # ' (  ,   0           8   *  .  ;   ? v  w { | D         L         T   -  : N O S T`  X l m q rd  v    h       p      t       $ %|  ) a b f g k  l                       I J N O S  T                2 3 7 8 <  = | }                      D E I J N O  S                       3 4 8 9 = >  B o p t u y  z                  ! % & * +  / e f j k o p  t    $       ,     4 5 9 :4 > ?  C y z ~ <        D       L     C D H IT M N  R    \        d         l     P Q U Vt Z [  _    |           DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wppSo after killing Besmond, are you going to just let the rest of us die? Or are you going to do something useful?I9So how are you going to stop all of us from being killed?ueYou already killed Besmond, now you want to kill someone else. Suddenly Besmond doesn't look so evil.qaSo you expect someone to die so Suilane can find her precious reliquary. I just hope it's not me.WGI should have known that running away would be one of your specialties.tdI don't want to die because you were too scared to make a decision. Do something, and do it quickly.WGBesmond's dead! Find out how you stop the rest of us from being killed.J:If you waste time talking to me, you'll get us all killed.C3I've told you everything I know. So leave me alone.}mYou want to waste my time with idle chatter when this whole place could collapse and kill me? Leave me alone.'I hope it's only a few.5%Not as sorry as I am. Okay, be quick. gc_noaskw gc_noasks gc_noaskf gc_allaskD4Good. Get out of here and find Faalin's real killer.ga_wdon>.I don't know anything about Faalin or Suilane.scNow you're going to accuse me of killing him aren't you? You'd like to see me suffer, wouldn't you?N>I don't want to die. Especially not for something I didn't do.B2Yes, I did. But I didn't kill him. I'm not stupid.>.And I'm not, though I doubt you'll believe me.\LWhy didn't Suilane tell anyone? I'd wager that she was scared, just like me.Faalin and Suilane were arguing when the stone fell on him. If I said anything, she'd accuse me. And I know you'd take her word against mine.ga_askfF6I don't know, but neither Suilane nor I killed Faalin. gc_noaskw gc_noasks gc_allaskueNo, she didn't lift a finger to harm him, and neither did I. And unfortunately, I don't know who did. gc_noaskw gc_noasks gc_allaskI don't know much, and I don't really want to. As long as the roof, walls and floor stay where they are, I don't care about the site.ga_asks gc_noaskw gc_noaskf gc_allaskpI'm digging where Matthas tells me to dig. If you want to know, ask him, or ever better, get a pickaxe and help.ga_askw gc_noasks gc_noaskf gc_allask=-I'm staying here until it's safe in the tomb.k[Thanks for nothing. Because of you, I have to back down into that death trap of a dig site.}mYou want to waste my time with idle chatter when this whole place could collapse and kill me? Leave me alone.TDI came here to help Suilane find the reliquary. That's what I'll do. gc_digstate5 gc_digstate63#I think we should abandon the site.&I haven't decided yet.TDI came here to help Suilane find the reliquary. That's what I'll do. gc_digstate5 gc_digstate63#I think we should abandon the site.&I haven't decided yet.4$I just have a few questions for you.<,Sorry, but I need to ask you some questions.+That's all I wanted to ask.6&What do you know about Faalin's death?5%Yes you do. I didn't mention Suilane.A1Why do you think I would be asking about Suilane?B2It might make you lose that sharp tongue of yours.;+Why didn't you tell anyone you saw him die?)Why should I believe you?/You saw Faalin die, didn't you?;+Why didn't you tell anyone you saw him die?)Why should I believe you?7'I'd only accuse you if you were guilty.;+Why didn't you tell anyone you saw him die?)Why should I believe you?!So what happened?+That's all I wanted to ask.4$What can you tell me about the site?2"Tell me about your work down here.;+Are you accusing Suilane of killing Faalin?+That's all I wanted to ask.4$What can you tell me about the site?2"Tell me about your work down here.4$What can you tell me about the site?+That's all I wanted to ask.6&What do you know about Faalin's death?2"Tell me about your work down here.2"Tell me about your work down here.+That's all I wanted to ask.6&What do you know about Faalin's death?4$What can you tell me about the site? gc_digstate1 gc_digopen gc_digclosed gc_digstate2wgc_digstate2wdon gc_digstate3 gc_digstate4 gc_digstate5 gc_digstate6  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ "&),/148<@DEF   !#$%'(*+-.0235679:;=>?ABC+GJLNQRSUVXY[]_`bdfhjlnprtvxz|~HIKMOPTWZ\^acegikmoqsuwy{} UTC V3.28/l\ c_[STUVWXYZ[\]^_`abcdefghijklmopqrstuvwxylt   ! 5  !    " & !"#$%&'()*+,-.J/H0123 45 6 7 89: ; < =>?@2A2B?CD E* F; GJ H[ Ik J{ K L M N O P QRSSSSSSSSSSSSSSSSSSSSSSSSSSSTpUUUU UUU UjU,U-U.VWXYZ[ \]^ \]^ \]^ \&]^ \7]^_ `C `Oa, b[TemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentpytholPytholPythol is an immediately dislikable character. While Matthas vouches for his work, Pythol's manner leaves much to be desired. Unpleasant and abrasive, he seems to hold a great deal of contempt for everyone.Pytholx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001nw_it_mpotion001nw_it_mpotion001nw_it_mpotion001 nw_wswss001 nw_aarcl002 nw_wspka001  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRnz{|}~   !"#$%&'()*+,-.FAC V3.28pM 54l< $0DP\ht     (     )222dd2d2dd2ddFactionListFactionParentIDFactionNameFactionGlobalRepListFactionID1FactionID2FactionRepPCHostileCommonerMerchantDefender  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKL ITP V3.28 @@`8 (08@HPX&9    !"#$MAINSTRREFIDLIST   ITP V3.28L8$ (0  !"#$MAINSTRREFIDLIST DLG V3.28 ܗlE~L+  $ L t   @L t  $0 X d       ( 4 \h    ,8 `l    0< dp   0< dp|   0< dp|  ! 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Y. ].  ^. r. s. w. x. |. }.  . . . . . .  . . . . .  .  . . . . .( . .  . / / / /0 /  / 0/ <  ?< S< T< X< Y< ; ]< ^<  b< < < < <$ 9 <  < < < < <, ; < <  < < < = =4 : =  = = = "= #=< ; '=  (= [= \= `= a=D < e=  f= z= {= = =L = = =  = = = = =T = =  = = = = =\   = > > > >` >  >  > > > $> %>h = )> *>  .> c> d> h> i>p ? m>  n> > > > >x + > >  > > > > > @ >  > $? %? )? *? B .? /?  3? m? n? r? s? C w? x?  |? ? ? ? ? ( ? ?  ? @ @ @ @ A @  @ a@ b@ f@ g@ B k@  l@ @ @ @ @ ) @ @  @ @ @ @ @ C @  @ @ @ @ @ ) @ @  @ 5A 6A :A ;A ( ?A @A  DA A A A A H A  A A A A A I A A  A A A A A I A  A "B #B 'B (B J ,B  -B AB BB FB GB M KB LB  PB B B B B K B  B B B B B M B B  B B B B B L B  B B B C C M C  C 2C 3C 7C 8C N , have you made a decision yet?@0Well, , have you made a decision yet?G7Please hurry. I do not know how much time we have left.>.Very well, . The process is simple.vs_chant_illu_hf[Suilane's voice changes dramatically, and you realise that she is not herself.] Who dares to control me? Which mortal seeks to die and give me my final rest once more? gc_digstate5[You feel darkness overwhelming you as Suilane's voice returns to normal. You see her face and everything else fade into nothingness as your life slips away, knowing you have sacrificed your life for theirs.]Vamura^NAll lives must end, I suppose, though I would have hoped for better than this.[Suilane's voice returns to normal.] I must confess that I shall miss Vamura's glib comments and smiling face, but I assume you had reasons for your choice.PytholD4I cannot believe you would kill me to save yourself.[Suilane's voice returns to normal.] Pythol was not a pleasant man, and I doubt he will be missed, but that does not make me feel any less saddened by these events.KeracG7You're sacrificing me to the demons? You crazed wretch![Suilane's voice returns to normal.] Kerac was a troubled man, but I am not certain he deserved such a fate. It is strange that for once his fears were actually well-founded.Besmond1!No! No! This cannot be happening![Suilane's voice returns to normal.] I think there is a sense of justice in your decision, . Besmond should have faced judgment by law, but it only seems fitting that his life was taken for attempting to murder us all.alvyn8(So I am to give my life for my mistress.[Suilane's voice returns to normal.] I am saddened to lose Alvyn, , but I suppose at least the work shall be done quickly.zWe should return to work, . There is much to do if we are to find the reliquary and recover from this disaster.Matthas4$No! ! What are you doing?[Suilane's voice returns to normal.] I am surprised at your choice, . It will be hard work to find the reliquary without Matthas, but I assume you had reasons for your choice.}mWe should return to work. There is much to do if we are to find the reliquary and recover from this disaster.If you think it is best, I will abide by your decision, but I am sad to lose the reliquary. Such a thing would have been a great boon.yStill, we leave with our lives, which is more than I can say for Faalin or Besmond. Come, let us leave this place behind.~nStill, we leave with our lives, which is more than I can say for Faalin. Come, let us leave this place behind.k[This is very serious, . With Besmond now dead, we could well be in grave danger.oThank you for investigating, . I knew something was amiss, but I did not realise how serious it was.A1I am afraid to say it, but yes, it's very likely.The Kamilrys family were practicioners of necromancy and demonology. They were persecuted, so they tried to hide, which is why this tomb and its reliquary are so remote.^NWithout that history, we would not have a means to potentially save ourselves.If Besmond has summoned the spirit of one of his ancestors, and I would believe it, we only have two options to save ourselves, but neither are particularly desirable.Our first option is to leave and collapse the cave. The spirit will be trapped here, but we lose our chance to find the reliquary. And should anyone else uncovered the cave later, they will most certainly die in our stead.Our other chance is to banish the spirit. Unfortunately, given Besmond summoned it with Faalin's death, it can only be banished with another death. gc_digstate4#Unfortunately, no. xI fear this spirit would be beyond even your skills, and I'm not willing to risk everyone's life should you be defeated.I would need to perform a small ritual to connect with the spirit before the death occurs. It is a little dangerous, but I think it will be possible.Please, , do not be so quick to condemn someone to death. I want you to think for a moment before making a decision. ga_digstate_sxhPlease, . I understand your fear, but I am loathe to lose the reliquary when we are so close. ga_digstate_sm]I am afraid not. From what I know of the Kamilrys family history, those are our only choices.:*Please, investigate Faalin's death for me.gc_neg3l\Please don't disturb me right now. There are some documents about the reliquary I must read.o_What? Are you working for him too? No, you can't be. Alvyn told you about the letter didn't he?|lI didn't hurt Faalin. At least I don't think so. I just wanted to talk with him. I just wanted him to leave.0 There was no fight, .I was furious when I found out Faalin was working for Rihamel. I demanded that he leave because I knew Matthas would not send away one of his best workers.Rihamel and I used to work together. Then he betrayed me and made me look like a fool. I've been fighting to restore my name and dignity ever since, but he won't leave me alone.If Faalin was working for Rihamel, he might have stolen or destroyed items from the reliquary. I wasn't going to let that happen.C3No! I didn't! I couldn't have. At least I hope not.D4Yes, and I was talking to him. Well, I was, until...I was there, . I was so angry with Faalin. I said I wished he were dead. And then... he was gone. Crushed beneath that stone slab. I'm so worried that I killed him!,I'm a scholar, not a wizard.E5I know, but that doesn't stop me from feeling guilty.VFThank you, . But that doesn't make me feel any less guilty.I just can't help but see the image over and over again in my mind. He was gone in an instant. And there was that lingering presence, like someone was watching me.M=You can say that all you want, but I don't think I was alone.E5I thought I saw something, but I don't know for sure._OI can't be certain, but I felt as though there was someone watching me closely.|lI'm sorry for not coming to you straight away, but I was too frightened and upset! I didn't know what to do.zjI need him to find the reliquary soon. If Rihamel knows of this expedition, we have to uncover it quickly.$Maybe. I don't know.O?I know this might seem foolish, but can you investigate for me?sThere may not be. But there is a chance that something strange is happening, and I'm paying you to prevent trouble.uJust talk to Matthas and his men. Tell Matthas the truth about Faalin and I'm sure he'll let you question the others.ga_neg3 digtroubleE5Thank you, . It would put my mind at rest.I9I know, and I'm sorry. I was just so terrified of myself.>.What do you mean? Why would I have to do that?:*What? Why would we need to talk about him?ZJGuilty? I didn't do anything! He was the one with the letter from Rihamel!K;What's wrong? Faalin was working for Rihamel, for starters!l\Please don't disturb me right now. There are some documents about the reliquary I must read.^NThank you for getting Matthas to resume work. I'm eager to find the reliquary.RBPlease, negotiate with Matthas and get him to start working again.vfI've been waiting for you, . I need your help to make Matthas and his men get back to work. gc_spokeonce$I'd appreciate that.One of the stone slabs in the ceiling of the tomb crushed Faalin. Matthas insists that it must have been sabotage, but I think he's just trying to scare the others and demand more pay.tdI don't want you to resort to violence, . Though you don't have to let Matthas know that.}We're the only ones here. I know I didn't sabotage it, and I doubt you or Alvyn are guilty. It was an accident, nothing more.1!Not yet, but I'm certain he will.We're very close to finding the reliquary, and Matthas and his men will be paid well once we do. I can't convince him to start working again, but I think you can.(I am. You scare Matthas.4$Matthas both respects and fears you.I9Matthas respects you and your ability to get things done.That is why he will listen to you, and why you can make him start work again. I'll pay an extra half of his price if there's no other way, but just get him to uncover the reliquary!ga_neg digtrouble(Yes, that's the problem.Not yet.+We will perform the ritual.7'We need to leave and collapse the cave.Not yet.+We will perform the ritual.vs_chant_necr_lf .9)[End the module.] a_endgameVamura. a_killvamuraPythol. a_killpytholKerac. a_killkeracBesmond. a_killbesmondAlvyn. a_killalvyn9)[End the module.] a_endgameMatthas. a_killmatthas9)[End the module.] a_endgame7'We need to leave and collapse the cave. gc_digstate59)[End the module.] a_endgame9)[End the module.] a_endgame<,Could Besmond really have summoned a spirit?%What can you tell me?"How serious is it?<,Could Besmond really have summoned a spirit?%What can you tell me?"How serious is it?A1I don't care about the family's history, Suilane.&What danger are we in?'So what does that mean?/Just tell me what I need to do.What are they?Why not?@0Then surely killing Besmond already banished it?(Someone else has to die?/Can't we just kill this spirit?3#Then I need to decide who must die.#I say we leave now.-Isn't there another solution?3#Then I need to decide who must die.#I say we leave now.=-Are you reading Faalin's letter from Rihamel?_OI don't care if you killed him, but I should have been there fo fight with you.+Then tell me what happened.&Why were you so angry?Who is Rihamel?%So you killed Faalin.0 You talked to Faalin about this?!So what happened?<,Did you cast a spell to make the stone fall?<,You can't kill someone by wishing them dead.0 You didn't kill Faalin, Suilane.7'It sounds like you're imagining things.#Did you see anyone?'Someone else was there?4$You should have told me this before.1!Why didn't you tell Matthas this?5%You think someone else killed Faalin?/There's nothing to investigate!,What do you expect me to do? I can try.1!You should have told me, Suilane.<,Trying to take your mind off Faalin's death?D4Maybe because you're feeling guilty about his death?6&You seem uneasy. Tell me what's wrong.:*I know about Faalin's letter from Rihamel.A1Sorry, Suilane, but we need to talk about Faalin.D4Maybe because you're feeling guilty about his death?6&You seem uneasy. Tell me what's wrong.:*I know about Faalin's letter from Rihamel.8(I'll make sure they start working again.!What do you need?@0Matthas should be scared of me, not of the tomb.,Could it have been sabotage?,Has he asked for more money?&You can be sure of it.$Why do you say that?7'I'm grateful you have confidence in me.7'Alvyn mentioned a disaster at the site. gc_preneggc_neg gc_digopengc_neg1gc_neg2gc_neg3 gc_digstate3 gc_digstate4 gc_digstate5 gc_digstate6gc_neg4   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                           ! 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She is somewhat young for a scholar, and you wonder at times whether she is attempting to prove her worth with this expedition.Suilanex2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblocked nw_wbwxl001nw_it_torch001nw_it_mpotion001nw_it_mpotion001nw_it_mpotion001nw_it_sparscr102nw_it_sparscr105nw_it_sparscr108nw_it_sparscr109 nw_cloth005 nw_wambo001  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRnvwxyz{|}~  !"#$%&'()*+, -./01234567ARE V3.28%4 COH*     H p     8 `     ( P x     @ h     0 X          + 5    QH <=![O<o J24B !"# $9 %: &; '< (=)*+,-./0123*}+,-./0123*+,-./0123*+,-./0123*++,-./0123*+,-./0123*+,-./0123* +,-./0123*+,-./0123*j+,-./0123*k+,-./0123*++,-./0123*|+,-./0123*6+,-./0123*6+,-./0123*h+,-./0123*i+,-./0123*++,-./0123*+,-./0123*C+,-./0123*C+,-./0123*?+,-./0123*K+,-./0123*/+,-./0123*+,-./0123*u+,-./0123*+,-./0123*w+,-./0123*x+,-./0123*+,-./0123*+,-./0123*+,-./0123*r+,-./0123*v+,-./0123*r+,-./0123*+,-./0123IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityFogClipDistSkyBoxDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3 TheDesert The Desert thedesertttd01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~$  !"#$GIC V3.28  X/$SP          (,048 *@  a LCreature ListCommentDoor ListEncounter ListListSoundListStoreListTriggerListWaypointListPlaceable List DesertExitPlace this trigger. 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AreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListXPositionYPositionZPositionXOrientationYOrientationTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListBaseItemLocalizedNameDescIdentifiedChargesCostStolenStackSizeAddCostIdentifiedCursedModelPart1ModelPart2ModelPart3PropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearRepos_PosXRepos_PosyEquip_ItemListArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandArmorPart_RobeLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorMemorizedList0SpellSpellMetaMagicSpellFlagsMemorizedList1MemorizedList2Door ListLocNameAutoRemoveKeyCloseLockDCFactionKeyRequiredLockableLockedOpenLockDCTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedOnClickLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnFailToOpenXYZBearingEncounter ListListSoundListStoreListTriggerListCursorHighlightHeightTypeScriptOnEnterScriptOnExitVarTableNameValueZOrientationGeometryPointXPointYPointZWaypointListHasMapNoteMapNoteMapNoteEnabledPlaceable ListalvynAlvynAlvyn is Suilane's dutiful servant. He obviously cares a great deal about her well-being, and is always looking for ways to make her life easier. You get the distinct impression that he enjoys his life, and lives quite comfortably.alvyn_Oalvynx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_wswss001j NW_WSWSS001 nw_cloth013r2 NW_CLOTH013suilaneSuilaneArnessSuilane is a determined and forthright woman. She is somewhat young for a scholar, and you wonder at times whether she is attempting to prove her worth with this expedition. Suilane_Osuilanex2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblocked nw_wbwxl001 NW_WBWXL001nw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_sparscr1024NW_IT_SPARSCR102nw_it_sparscr1054{NW_IT_SPARSCR105nw_it_sparscr1084rNW_IT_SPARSCR108nw_it_sparscr1094<NW_IT_SPARSCR109 nw_cloth005j2 NW_CLOTH005 nw_wambo001 NW_WAMBO001matthasMatthasyMatthas is a straightforward man. Thickset and obviously strong, he is reputed to be one of the best in his line of work. Matthas_Omatthasx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_aarcl010*2 NW_AARCL010 nw_wspka001 NW_WSPKA001besmondBesmondvBesmond appears to be a fragile and worried individual. He never seems comfortable, as though he is constantly afraid. Besmond_Obesmondx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_wswss001j NW_WSWSS001 nw_cloth006k2 NW_CLOTH006pytholPytholPythol is an immediately dislikable character. While Matthas vouches for his work, Pythol's manner leaves much to be desired. Unpleasant and abrasive, he seems to hold a great deal of contempt for everyone.Pythol_Opytholx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_wswss001j NW_WSWSS001 nw_aarcl012,2 NW_AARCL012 nw_wspka001 NW_WSPKA001keracKeracKerac always looks to be slightly uneasy, which is probably true most of the time. Kerac is suspicious to the point of paranoia, constantly in fear of trivial schemes that would affect him little even if they were true.Kerac_Okeracx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_wswss001j NW_WSWSS001 nw_aarcl009)2 NW_AARCL009vamuraVamuraA smile never seems far from Vamura's face, nor a glib remark far from his lips. He seems unable or unwilling to take anything seriously.Vamura_Ovamurax2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_picks0014NW_IT_PICKS001 nw_wswdg001 NW_WSWDG001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_it_trap001c5 NW_IT_TRAP001 nw_wswss001j NW_WSWSS001 nw_aarcl001#2 NW_AARCL001 DesertExit{Cavex0_door_ttr_31 d_desert_dig x2_door_deathnw_g0_convdoorx2_oneliner_nrx2_oneliner_nr)dXP2 One-Liner, Non-Random1tr_en_startconvsTalkTagalvyn_O nw_mapnote001 NW_MAPNOTE0019Map Note!9Dig Site Entrance nw_mapnote001 NW_MAPNOTE00199Campsite s   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ab~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~m      !"#$%&./'()*+,-0123456789:;<=>?@ABCDEFNOGHIJKLMPQRSTUVWXYZ[\]^_`abcdefnoghijklmpqrstuvwxyz{|}~     89 !"#$%&'()*+,-./01234567:;<=>?@ABCDEFGHIJKLMNklOPQRSTUVWXYZ[\]^_`abcdefghijnopqrstuvwxyz{|}~ %0125346789:;<=>?@ABCDEFGHIJKLTUMNOPQRSVWXYZ[\]^_`abcdefghijkltumnopqrsvwxyz{|}~      !"#$%&'()*+,-./012NYZ[^\]_`abcdefghijklmnopqrs{|tuvwxyz}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{@     %& !"#$'()*+,-./0123456789:;<=>?ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !)*"#$%&'(+,-./0123456789:;<=>?@AIJBCDEFGHKLMNOPQRSTUVWXYZ[\]^_`aijbcdefghklmnopqrstuvwxyz{|}~                           ! " # $ % & ' ( ) E S T U X E V W Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m u v n o p q r s t w x y z { | } ~                            ! " * + # $ % & ' ( ) , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r t u v w x y z { | } ~          5P  !"#$%&'()*+,-/13.0246789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`a bcegikrzdfhjlmnopqstuvwxy{|}~         !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFHJLNGIKMOQRSTUVWXYZ[\]^_`abcdefghijk lmnopqrstuvwxyz|~{}ARE V3.28)$4GcK!*     H p     8 `     ( P x     @ h     0 X       H p      . 9   'C# `B F9<4B !"# $= %> &? '@ (A)*#+,-./0123*)+,-./0123*++,-./0123*+,-./0123**+,-./0123*,+,-./0123*+,-./0123*+,-./0123*$+,-./0123*,+,-./0123**+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*)+,-./0123*+,-./0123*&+,-./0123*+,-./0123* +,-./0123*+,-./0123*1+,-./0123*S+,-./0123*c+,-./0123*Z+,-./0123*T+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*X+,-./0123*f+,-./0123*f+,-./0123*[+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*#+,-./0123*:+,-./0123IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityFogClipDistSkyBoxDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3 TheDigSite The Dig Site thedigsitettu01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~(  !"#$%&'(GIC V3.28X  x$6                  (,048< (   t  J   \   ( , 0 4 D H tCreature ListCommentDoor ListEncounter ListListSoundListStoreListTriggerListWaypointListPlaceable ListCaveExitgThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.gThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.rOn the Advanced tab, replace with whatever information you wish to appear on the Map of an area.gThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.gThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.gThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.gThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.Well Rune Stone 1(Sarcophagus - Good (Low treasure script)"Turns itself into a random Zombie.  GIT V3.28h XFp- d( L^cdefghijklmnopqrstuvwxyz{|}(D-\^LMNOPQRSTUVWXYZ[\]^_`abcdefhijklmnopqr8T8T8-H^  , H   , H -  X   ^    @H,H,-^!"#$%&'()*+,-./0123456789:;=>?@ABCX` < <4Pl8Tp<Xt@\x- d^{|}~8@88-P^, H   $!!!"$"""###-4$5%@%x%%% &X& &7 l'7 H(7 $)7 *7 *7 +7 ,7>>ZZF  0u  )$A A E?5?5?   #2 7     !"#$%&'()*+,-./0123456789:;<=>? @AB C DE F G HIJ K L MNOP2Q2R?ST U V W X  Y Z- [> \O ]] ^j _x ` ab cccccccccccccccccccccccccccdeeee eee eje-e.fghijk   ? l m  n opqr#stuvwx,yz{| }~d   ? l m  n  opqr#stuv  w   ? 'l m3 ? nK Wopqr#stu+ 2 55w B A 0?T9? f m   }    !"#$%&'()*+,-./0123456789:;<=>J?H@ABC DE F G HIJ K L MNOP2Q2R?ST U V W X Y Z [ \  ] ^$ _2 `A aPbcccccccccccccccccccccccccccd`eeee eee eje,e-e.fghijk   ? al mp | n opqr#stuvwx,yz{| }~d   ? l1 m  n opqr#stuv wxyBz{|}~d   ? l1 m   n $opqr#stuv wxyBz{|}~d   ? 8l1 mI U na mopqr#stuv wxyBz{|}~d   ? l m  n opqr#stuv w   ? l m  n opdqr#stu+$ w   ? l( m   n# /opqr#stuv w )A bA @?? > F ag u      !"~#$%&'()*+,-./0123456789:;<=>?@ABCDE F G HIJ K LMNOP2QR?ST U V. W= XN Y^ Zn [ \ ] ^ _ ` abcccccccccccccccccccccccccccd`eeeee%ee e,e-e.fghijk   ? l1 m  n opqr#stuv wxyBz{|}~d   ? 1l1 mB N nZ fopqr#stuv wxyBz{|}~d   ? zl1 m  n opqr#stuv wxyBz{|}~d   ? l m  n opqr#stu+ w   ?  l( m  n& 2 opqr#stuv w   ? A l mP \ nh t opqr#stuvwx,yz{| }~d A B G??     4       !"#$%&'()*+,-./0123456789:;<=>? @ABC DE F G HIJ K L MNOPdQ2R?ST U V W X Y Z [- \> ]L ^Y _g `v a bcccccccccccccccccccccccccccdTeeeeeebeeeee eje-e.fghijk   ?  l1 m  n  opqr#stuv wxyBz{|}~d   ?  l1 m  n  opqr#stuv wxyBz{|}~d   ? ( l1 m9 E nQ ] opqr#stuv wxyBz{|}~d   ? q l m}  n  opqr#stuv w   ?  l m  n  opqr#stu+  2  ''w 'xB B Z?{G      ,      !"s#$%&'()*+,-./0123456789:;<=>?@AB CDEF G HIJ K LMNOP2Q2R@ST U V W( X9 YI ZY [j \{ ] ^ _ ` abcccccccccccccccccccccccccccdLeeeeee/e3flgphtijk|   ? l m  n opFqr#stuv w   ? l m! - n9 Eopqr#stuvwx,yz{| }~d   ? Wl1 mh t n opqr#stuv wxyBz{|}~d   ? l1 m  n opqr#stuv wxyBz{|}~d   ? l1 m  n opqr#stuv wxyBz{|}~d   ? 2lK mC O n[ gopHqr#stuvwxyz{|}~dx?yz{|}~dx?yz{|}~dx?yz{|}~dx?y z{|}~dx?y z{|}~d   ? {lK m  n opHqr#stuvwxyz{|}~dx?yz{|}~dx?yz{|}~dx?yz{|}~dx?yz{|}~dx?y z{|}~dx?y z{|}~d   ? lK m  n opHqr#stuvwxyz{|}~dx?yz{|}~dx?yz{|}~dx?yz{|}~dx?y z{|}~dx?y z{|}~d   ?  lK m * n6 Bop0qr#stuvw xyz{|}~dx?yz{|}~dx?y z{|}~dx?y z{|}~d 4   ? Vl mb n nz opqr#stu+ %42 w@   ? l m  n opqrc#stuv wD 4B gA G?þ_l?          !"#$%&'()*+,-./0123456789:;<=>?^@ABC DE F G HIJ K L MNOPdQR?ST U  V W- X> YN Z^ [o \ ] ^ _ ` abHcccccccccccccccccccccccccccdeeeeeebeeeee eje-e.fghijk   ? l m  n  opqr#stuvwx,yz{| }~d   ? l1 m. : nF Ropqr#stuv w$xyBz{|}~d   ? fl1 mw  n opqr#stuv w,xyBz{|}~d   ? l1 m  n opqr#stuv w4xyBz{|}~d   ? l m  n (opqr#stuv w<@   ? 7l mC O n[ gopqr#stu+    wH jA °A @?G>{? v } "  H R Y ] !"#$%&'()*+,-./0123456789:;<=>?Y@AB CDEFG HIJ K L MNOPdQR?ST Ua Vr W X Y Z [ \ ] ^ _ `  abLcccccccccccccccccccccccccccdeeeeeeebeeeeee2fghijk   ? ,l m; G nS _opqr#stuvw(x,yz{| }~d   ? ql> m  n opqr#stuvw0x7yz{|}~d   ? l m  n opqr#stuv  w8   ? l1 m  n *opqr#stuv w<xyBz{|}~d   ? >l1 mO [ ng sopqr#stuv wDxyBz{|}~d   ? l1 m  n opqr#stuv wLxyBz{|}~d   ? l@ m  n opqr#stuv wTxFyz{|}~d   ? l m + n7 Copqr#stuv w\`   ? Rl m^ j nv op qr#stu+whl     %# 9PP               A 8B= W>tx|     m % 1 A 'B @?G{ = A P m_ k w A *A 0?T?9?    m   AA ҴA 0??    m ! - YA A 0?55? 9 = L m[ g s }B ,A @?þ_l?    m   DB B k?92T?    m   A iB 0?9?)T    ) 5 E%# F J K L W X Y Z [ \ ] ^ _ `( a bVBAAG?˖ r    %#M                (  :SDB2A?     %#N                (  6'BhA@?S?    * 6 E%#N F   J K L M N O P Q R S T U V( W XXBBKA0?S{ Y j    %#   ! " # $ % & ' ( ) * + ,( - .ƻBA=?? / > J V b%# c g h i j k l m n o p q r s( t uCAhA@? v   " -%#{ . 2 3 4 5 6 7 8 9 : ; < = >( ? @BAA0? A Q s  %# p             (  s?AA0?AreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListXPositionYPositionZPositionXOrientationYOrientationTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListBaseItemLocalizedNameDescIdentifiedChargesCostStolenStackSizeAddCostIdentifiedCursedModelPart1PropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearRepos_PosXRepos_PosyModelPart2ModelPart3Equip_ItemListArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandArmorPart_RobeLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorDoor ListLocNameAutoRemoveKeyCloseLockDCFactionKeyRequiredLockableLockedOpenLockDCTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedOnClickLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnFailToOpenXYZBearingEncounter ListListSoundListStoreListTriggerListWaypointListHasMapNoteMapNoteMapNoteEnabledPlaceable ListHasInventoryStaticTypeUseableOnInvDisturbedOnUsedbesmondBesmondvBesmond appears to be a fragile and worried individual. He never seems comfortable, as though he is constantly afraid.Besmondbesmondx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_rested od_besmondx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001 nw_wswdg001 NW_WSWDG001 nw_cloth006k2 NW_CLOTH006pytholPytholPythol is an immediately dislikable character. While Matthas vouches for his work, Pythol's manner leaves much to be desired. Unpleasant and abrasive, he seems to hold a great deal of contempt for everyone.Pytholpytholx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_wswss001j NW_WSWSS001 nw_aarcl012,2 NW_AARCL012 nw_wspka001 NW_WSPKA001matthasMatthasyMatthas is a straightforward man. Thickset and obviously strong, he is reputed to be one of the best in his line of work.Matthasmatthasx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_aarcl010*2 NW_AARCL010 nw_wspka001 NW_WSPKA001nw_it_torch001NW_IT_TORCH001alvynAlvynAlvyn is Suilane's dutiful servant. He obviously cares a great deal about her well-being, and is always looking for ways to make her life easier. You get the distinct impression that he enjoys his life, and lives quite comfortably.alvynalvynx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_wswss001j NW_WSWSS001 nw_cloth013r2 NW_CLOTH013suilaneSuilaneArnessSuilane is a determined and forthright woman. She is somewhat young for a scholar, and you wonder at times whether she is attempting to prove her worth with this expedition.suilanesuilanex2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblocked nw_wbwxl001 NW_WBWXL001nw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_sparscr1024NW_IT_SPARSCR102nw_it_sparscr1054{NW_IT_SPARSCR105nw_it_sparscr1084rNW_IT_SPARSCR108nw_it_sparscr1094<NW_IT_SPARSCR109 nw_cloth005j2 NW_CLOTH005 nw_wambo001 NW_WAMBO001keracKeracKerac always looks to be slightly uneasy, which is probably true most of the time. Kerac is suspicious to the point of paranoia, constantly in fear of trivial schemes that would affect him little even if they were true.Kerackeracx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_wswss001j NW_WSWSS001 nw_aarcl009)2 NW_AARCL009vamuraVamuraA smile never seems far from Vamura's face, nor a glib remark far from his lips. He seems unable or unwilling to take anything seriously.Vamuravamurax2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_picks0014NW_IT_PICKS001 nw_wswdg001 NW_WSWDG001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_it_trap001c5 NW_IT_TRAP001 nw_wswss001j NW_WSWSS001 nw_aarcl001#2 NW_AARCL001CaveExitnw_door_ttr_12 x2_door_deathnw_g0_convdoornw_waypoint001 wp_dig_start9nw_waypoint001 wp_bes_dest9 nw_mapnote001 NW_MAPNOTE0019Map Note!9Fallen Stone Slabnw_waypoint001 wp_vam_dest9nw_waypoint001 wp_ker_dest9nw_waypoint001 wp_py_dest9nw_waypoint001 wp_alv_dest9X2_PLC_MINEWELLEHx2_plc_minewell x2_o2_deadx2_plc_used_opnnw_plc_puddle1nw_plc_puddle1nw_plc_puddle2nw_plc_puddle2nw_plc_puddle2nw_plc_puddle2 x0_RuneStone1& Stone' vThis stone is covered with indecipherable symbols. Suilane is probably the only person who might be able to read them. x0_runestone1 X2_PLC_MOLDEH x2_plc_moldSarcophagusGood!v9Fallen Stone Slabpx9`This stone slab has marks that cracks that appear intentionally made even to your untrained eye. plc_sarco3 NW_PL_ZOMBIE8Crushed CorpseV8FFaalin's crushed body is barely visible beneath the fallen stone slab. nw_pl_zombie  G H I J K L   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ab~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKgstuxvwyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~9      !"#$%&'()*+,-./780123456:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ! "#$%&'()*+,-./012345678@A9:;<=>?BCDEFGHIJKLMNOPQRSTUVWX`aYZ[\]^_bcdefghijklmnopqrstuvwxyz{|}~      <DEFIGHJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ !     "#$%&'()*+,-./0123456hi789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefgjklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyzB     '( !"#$%&)*+,-./0123456789:;<=>?@ACDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                            ! " # $ % & ' ( ) 1 2 * + , - . / 0 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b j k c d e f g h i l m n o p q r s t u v w x y z { | } ~                           ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g -`C   !"#$%&'()+*,./0123456789:;<=>?@ABCDEFGH IJKLMNOPQRSTUWY[]VXZ\^_abcdefghijklmnopqrstuvwxyz{ |}~       !"#$%&'()*+,-./0123456789;=?A:<>@BDEFGHIJKLMNOPQRSTUVWXYZ[\]^ _`abcdefghijklmoqrtvxznpsuwy{|}~ITP V3.28lx$H (08@HPX`hp:# !"#$0   MAINSTRREFIDLIST    NCS V1.0B sTalkTag5,%  void main() { object oTrigger = GetEnteringObject(); object oTalker = GetObjectByTag(GetLocalString(OBJECT_SELF, "sTalkTag")); AssignCommand(oTalker, ActionStartConversation(oTrigger)); } DLG V3.28|'<);< G $ LXdp   $ LX      8DP\ h     (4@ L t  $0 X     4D ht     @ d p       0@ dp    ( L\     ( L \     ( L X |         $ , 4         w x | }P        `        c d h ip m n  r    x     7 8 < = A B  F        1 2 6 7 ;  ?        , - 1 2 6 7 8  <                  ' 1 ; E  I         G O S T X b l v  z         % /  3            | }                 q  r v w  {          3  4 8 9  =  >   B                             3  4 8 9   =                          9  : > ?  C   D ~                              >  ? C D  H  I   M                     * + / 0  4  5 d e i j( n o  s    0        8     7 8 < =@ A  B q r v wH { |      P        X       D E I J` N  O ~   h        p        x     B C G H L  M                       " / : G U f s  DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpYISo with Besmond dead, how do you plan to save us and become the big hero?p`So, it's up to you to decide how we live or die. How are you going to handle the responsibility?RBUntil death do us part, ? Very well, it is your choice.,Easy come, easy go, I guess.rI hope that's due to contemplation rather than indecision. I'd hate to die because you couldn't make up your mind.rKilling Besmond might have been a little hasty. I can't imagine the spirit of his ancestor will be happy about it.SCWhat a strange turn of events. We might actually be in trouble now.scIf I stop working again to talk to you, Matthas might get angry. Neither of us want that to happen.dTI'd like to spend time on idle banter, but I think Matthas expects me to be working.M=Only a few? With a face like that, I thought you'd have more. gc_noaskw gc_noasks gc_noaskfTDQuestions? Very well, I have answers. I hope they're the right ones. gc_noaskw gc_noasks gc_noaskf gc_allaskE5Very well. I should probably get back to work anyway.ga_wdonI know Kerac and I found him crushed beneath that stone slab. Anything more than that, I don't know, and I'd rather not find out firsthand.ga_askf gc_noaskw gc_noasks gc_allaskrIt's a dig site. Solid and sturdy, at least for the most part. Probably safer than most I've worked in, I'd wager.ga_asks gc_noaskw gc_noaskf gc_allaskWe're digging around trying to find a big tunnel or chamber hidden in a huge mass of rock. A lot of work for a few ancient trinkets, if you ask me.ga_askw gc_noasks gc_noaskf gc_allaskk[You look as serious as Kerac, which means something is wrong. Or at least, you think it is. gc_noaskw gc_noasks gc_noaskf]MSuilane might be paying us, but Matthas thinks it's too dangerous down there.VFThank you. Now that the hysteria is over, we can all get back to work.dTI'd like to spend time on idle banter, but I think Matthas expects me to be working.>.We're not leaving until we find the reliquary.D4We're all going to live and leave this place behind.&I haven't decided yet.>.We're not leaving until we find the reliquary.D4We're all going to live and leave this place behind.&I haven't decided yet.4$I just have a few questions for you.6&What do you know about Faalin's death?4$What can you tell me about the site?2"Tell me about your work down here.!What do you mean?<,Sorry, but I need to ask you some questions.+That's all I wanted to ask.6&What do you know about Faalin's death?+That's all I wanted to ask.4$What can you tell me about the site?2"Tell me about your work down here.4$What can you tell me about the site?+That's all I wanted to ask.6&What do you know about Faalin's death?2"Tell me about your work down here.2"Tell me about your work down here.+That's all I wanted to ask.6&What do you know about Faalin's death?4$What can you tell me about the site?!What do you mean?6&What do you know about Faalin's death?4$What can you tell me about the site?2"Tell me about your work down here. gc_digstate1 gc_digopen gc_digclosed gc_digstate2wgc_digstate2wdon gc_digstate3 gc_digstate4 gc_digstate5 gc_digstate6(  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&')*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~  "&*.234  !#$%'()+,-/01!579;=>@ACDFHJLNPRSUWY[]_acegikmoq68:<?BEGIKMOQTVXZ\^`bdfhjlnpr stuvwxyz{UTC V3.283 c4=qE[STUVWXYZ[\]^_`abcdefghijklmopqrstuvwxyz{lt   !" 5      !"#$%&'()*+,-./Y012 34567 89: ; < =>?@dAB?CD E F G  H I, J< KM L^ Ml Ny O P QRSSSSSSSSSSSSSSSSSSSSSSSSSSSTpUUUUUUUbUUUUUU2VWXYZ[ \]^ \]^ \]^ \]^ \]^ \]^ \]^ \!]^_ `-a' b9TemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentvamuraVamuraA smile never seems far from Vamura's face, nor a glib remark far from his lips. He seems unable or unwilling to take anything seriously.Vamuravamurax2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001nw_it_picks001 nw_wswdg001nw_it_mpotion001nw_it_mpotion001nw_it_mpotion001 nw_it_trap001 nw_wswss001 nw_aarcl001  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRn|}~   !"#$%&'()*+,-./012ITP V3.28L8$ (0  !"#$MAINSTRREFLISTID