About Me
I have a passion for creating quality, believable gaming experiences that offer depth and replayability.
I am currently based in Australia, where I have been working as a programmer for several years, doing game modding in my spare time.
Contact me via email
Software
- Level Editors: UnrealEd (Unreal Tournament 2004, Unreal Tournament 3), Aurora Toolset (Neverwinter Nights, Neverwinter Nights 2), Hammer (Half-Life 2)
- Art Tools: Photoshop, 3DSMax
- Other Software: Visual Studio .NET 2003/2005/2008, Microsoft Office, Tortoise SVN
Skills
- Terrain Creation and texturing
- Entity Placement
- Writing (Dialogue, plot, setting)
- Quest Creation and Design
- Design and project planning documentation
- Level and game flow planning
- AI/Event Scripting (Neverwinter Nights 2)
- BSP Block-out
- Lighting
- Scripting: Perl, Python
- Programming: C/C++, C#, .NET
Game Experience
Module Designer - Fate of a City (Neverwinter Nights 2)
Jan 2008 - Oct 2008
- This solo project is a professional module offering 10-15 hours of gameplay
- Created design documentation, setting and plot
- Created and populated over 50 areas
- Developed custom AI script routines for weather, population and enemies
- Wrote over 200 scripts and 140,000 words of dialogue
- Planned and created over 25 in-game cutscene sequences
Education
University of Tasmania, 2000 - 2004
Bachelor of Computing (First Class Honours)