About Me

I have a passion for creating quality, believable gaming experiences that offer depth and replayability.

I am currently based in Australia, where I have been working as a programmer for several years, doing game modding in my spare time.

Contact me via email


Software

  • Level Editors: UnrealEd (Unreal Tournament 2004, Unreal Tournament 3), Aurora Toolset (Neverwinter Nights, Neverwinter Nights 2), Hammer (Half-Life 2)
  • Art Tools: Photoshop, 3DSMax
  • Other Software: Visual Studio .NET 2003/2005/2008, Microsoft Office, Tortoise SVN

Skills

  • Terrain Creation and texturing
  • Entity Placement
  • Writing (Dialogue, plot, setting)
  • Quest Creation and Design
  • Design and project planning documentation
  • Level and game flow planning
  • AI/Event Scripting (Neverwinter Nights 2)
  • BSP Block-out
  • Lighting
  • Scripting: Perl, Python
  • Programming: C/C++, C#, .NET

Game Experience

Module Designer - Fate of a City (Neverwinter Nights 2)
Jan 2008 - Oct 2008

  • This solo project is a professional module offering 10-15 hours of gameplay
  • Created design documentation, setting and plot
  • Created and populated over 50 areas
  • Developed custom AI script routines for weather, population and enemies
  • Wrote over 200 scripts and 140,000 words of dialogue
  • Planned and created over 25 in-game cutscene sequences

Education

University of Tasmania, 2000 - 2004
Bachelor of Computing (First Class Honours)